Hi,
I'd like to render a realistic scene with terrain shaded based on the
actual sun angle and a Alpha cloud that you can partially see that
terrain through.
1) How hard would it be to handle the sun angle effect?
2) Why can't I see a solid surface through an Alpha rendered field? What
is the potential for this to be corrected?
Thanks,
Doug
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| Doug Lindholm, Software Engineer | E-mail: lind@xxxxxxxx |
| Research Applications Program | Phone: 303-497-8374 |
| National Center for Atmospheric Research | |
| P.O. Box 3000 | There's no place |
| Boulder, Colorado 80307-3000 | like $HOME |
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