yeah, that's how I'm doing it. My problem was that you now have to
destroy() the old DisplayImpl before assigning a new one.
thanks!
-john
"From: Bill Hibbard " wrote:
>
> > I needed to override it
> > in order to use my own subclass of DisplayRendererJ3D, which I have
> > created in order to us my subclass of MouseBehaviorJ3D. Is there a
> > better way for me to do this (to use my own mouse beheavior)?
>
> See http://www.unidata.ucar.edu/glimpse/visad-list/2255
> for a recent and better solution to this problem.
>
> Bill