Hi Doug,
A ScalarMap to Animation definately has better performance,
because it precomputes the scene graph for all time steps
and animates by calls to setChild() in Java3D Switch nodes
in the scene graph. Animation speed should only be limited
by Java3D rendering speed.
By calling setData() on each time step, you are re-transforming
data into a scene graph on each time step. Sometimes you need
this if data are constantly changing, but it is slower. It also
uses less memory because it is not caching scene graphs.
Good luck, Bill
----------------------------------------------------------
Bill Hibbard, SSEC, 1225 W. Dayton St., Madison, WI 53706
hibbard@xxxxxxxxxxxxxxxxx 608-263-4427 fax: 608-263-6738
http://www.ssec.wisc.edu/~billh/vis.html
On Tue, 13 Nov 2001, Doug Lindholm wrote:
> Hi,
>
> I have several Fields that look like: t -> ((x,y) -> foo).
> Although I could use the AnimationControl of a ScalarMap of "t" to
> Display.Animation, I chose to take more control.
>
> For each tick of my clock, I resample my Fields getting the appropriate
> FlatField for the desired time sample and call setData on existing
> DataReferences.
>
> Is there any reasong to expect this to perform better or worse than
> using AnimationControl? Does AnimationControl somehow optimize this
> (e.g. cache something) or does it have more overhead because it has to
> be more generic?
>
> If no on the optimization, are there any ideas on a caching strategy
> that could optimize animation (e.g. scene graphs)? I don't know much
> about Java3D internals. The best I can come up with is caching images
> but that means a loss of interactivity.
>
> Any other ideas on animation optimization?
>
> Thanks,
> Doug
>
> --
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> | Research Applications Program | Phone: 303-497-8374 |
> | National Center for Atmospheric Research | |
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