Hi
I've hooked up three sliders bars to a control the x,y,z rotation of a
ProjectionControlJ3D object. I've been using the MouseBehaviorJ3D
unmake_matrix method to get the current matrix. I then make changes to the
matrix based on my slider bars, and then call the MouseBehaviorJ3D
static_make_matrix method to build my new matrix. I've noticed when I do
this that both the Y and Z rotation values range from -180 to 180 degrees,
but the X rotation ranges from 0 to 90 then down to -90 and back to 0
degrees. Is there a reason that the X rotation uses a different range than
the Y and Z rotations? Is there a way to get all three rotations using the
same range without writing some kind of hack?
Thanks,
Jason