I am displaying x,y,z points in 3D, similarly to the 2D example P2_04 in
the tutorial. I can see the tiny points on the display, but when I add the
line
dispGMC.setPointSize(20.0f);
the points completely disappear.
I compiled and ran example P4_14, which uses this line, and it works
fine. A little exploration revealed that if I remove the line much later
in the program
dRenderer.setBoxOn( false );
the points disappear in this progam as well.
If I add the lines
DisplayRenderer dRenderer = display.getDisplayRenderer();
dRenderer.setBoxOn( false );
to my original program, the expanded points appear!
If I setBoxOn(true), the points again disappear. Bogus.
Have any of you seen this behavior before?
Ed
Dr. Ed DeRouin
"If at first the idea is not absurd, then there is no hope for it." -
Albert Einstein
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