I hope I'm just not missing something stupid... I did look in the archives but didn't find the answer to this question. I have an Irregular2DSet and an Irregular3DSet. They have the same x and y values, but in the 3D case I also have z to represent height. The triangles connecting the vertices are the same in each case. I map another value to rgb color. In the case of the 3D display, the colors are smoothly interpolated (which is what I want) *whether or not* I do a "setTextureEnable(false)". In the case of the 2D display, the colors are "pixelated" (each triangle has a constant color), again, whether or not I do a "setTextureEnable(false)". Can anyone help me get the 2D display to look as smooth as the 3D display does? Here's a picture if that helps: (See attached file: surfaces.jpg) Thanks Donna Donna L. Gresh, Ph.D. IBM T.J. Watson Research Center (914) 945-2472 http://www.research.ibm.com/people/g/donnagresh gresh@xxxxxxxxxx
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