Bill Hibbard wrote
If they are the same Data, you might be able to make your
flat shading DataRenderer extend PickManipulationRendererJ3D,
building your custom ShadowTypeJ3D's with their makeAppearance()
over-ride, since PickManipulationRendererJ3D just uses the
default ShadowTypeJ3D's.
Worked like a charm; thanks a lot. I'm now experimenting with non default
colormaps using the setFunction method, and things seem to work just great.
Takes a little while to get up to speed, but there's a lot there.
Donna L. Gresh, Ph.D.
IBM T.J. Watson Research Center
(914) 945-2472
http://www.research.ibm.com/people/g/donnagresh
gresh@xxxxxxxxxx