Doug-
With OpenGL, the edge is white. With Direct-X, the edge is
black. Pics are attached. Guess the edge color depends on the
platform. With textures enabled, there is no shading in either case.
I'll let Bill explain it. ;-)
Don
Doug Lindholm wrote:
On at least one platform, I saw an edge show up black. Since my test
program has a black background, maybe the problem isn't visible on some
platforms. Bill and Don, could you add the following line to my test (or
use the modified program attached) and give it another try?
display.getDisplayRenderer().setBackgroundColor( Color.red );
Even if it is a platform specific bug, do you suppose there is a
workaround we could put in VisAD. This is a major blemish in a highly
visible app I'm developing.
BTW, I see the same problem when I use a map to SelectRange to cut off
my data at some threshhold.
Don
*************************************************************
Don Murray UCAR Unidata Program
dmurray@xxxxxxxxxxxxxxxx P.O. Box 3000
(303) 497-8628 Boulder, CO 80307
http://www.unidata.ucar.edu/staff/donm
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