That does the trick!
Thanks,
Doug
Bill Hibbard wrote:
On Fri, 8 Aug 2003, Don Murray wrote:
I'll let Bill explain it. ;-)
Hi Doug,
It turns out you did find a bug, which was calculating NaN
normals. Different OpenGL implementations dealt with these
differently, hence the confusion. The fix is at:
ftp://ftp.ssec.wisc.edu/pub/visad-2.0/untested/Gridded3DSet.java
Thanks for finding this,
Bill
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