Hallo,
i have a problem with isosurfaces and transparency. If i pass 2 Sets,
volume data mapped to Display.IsoContour and a surface (may be of an
airplane) mapped to RGB or RGBA, to a display it is sometimes not
possible to see the surface. My idea now is to give the volume data a
ConstantMap with Display.Alpha.
display3D.addReference(iso_ref,
new ConstantMap[]{new ConstantMap(0.2, Display.Red),
new ConstantMap(0.6, Display.Green),
new ConstantMap(0.6, Display.Blue),
new ConstantMap(0.9, Display.Alpha)});
display3D.addReference ( surface_ref);
The problem is, that now i can see the box edges through the isosurface
but the surface is always hidden. Is it impossible or have it to be done
in a different way?
Olav