Hi Bill,
Here are the jdb traces after the destroy and stopThreadPool:
Executing the command 'threads'
threads
Group system:
(java.lang.ref.Reference$ReferenceHandler)0x10e Reference Handler
cond. waiting
(java.lang.ref.Finalizer$FinalizerThread)0x10d Finalizer
cond. waiting
(java.lang.Thread)0x10c Signal Dispatcher
running
Group main:
(java.lang.Thread)0x2d9 AWT-Windows
running
(java.lang.Thread)0x379 Java2D Disposer
cond. waiting
(java.lang.Thread)0x542 DestroyJavaVM
running
Group Java3D:
(javax.media.j3d.StructureUpdateThread)0x395
J3D-RenderingAttributesStructureUpdateThread cond. waiting
(javax.media.j3d.TimerThread)0x39c J3D-TimerThread
cond. waiting
(javax.media.j3d.MasterControlThread)0x39d J3D-MasterControl
cond. waiting
(javax.media.j3d.Renderer)0x3a7 J3D-Renderer-1
cond. waiting
(javax.media.j3d.StructureUpdateThread)0x41d
J3D-BehaviorStructureUpdateThread-1 cond. waiting
(javax.media.j3d.StructureUpdateThread)0x41e
J3D-GeometryStructureUpdateThread-1 cond. waiting
(javax.media.j3d.StructureUpdateThread)0x41f
J3D-SoundStructureUpdateThread-1 cond. waiting
(javax.media.j3d.StructureUpdateThread)0x420
J3D-RenderingEnvironmentStructureUpdateThread-1 cond. waiting
(javax.media.j3d.StructureUpdateThread)0x421
J3D-TransformStructureUpdateThread-1 cond. waiting
(javax.media.j3d.BehaviorScheduler)0x424 J3D-BehaviorScheduler-1
cond. waiting
(javax.media.j3d.StructureUpdateThread)0x425
J3D-RenderStructureUpdateThread-1 cond. waiting
(javax.media.j3d.StructureUpdateThread)0x426
J3D-SoundSchedulerUpdateThread-1 cond. waiting
(javax.media.j3d.InputDeviceScheduler)0x429 J3D-InputDeviceScheduler-1
cond. waiting
Executing the command 'where all'
where all
Signal Dispatcher:
Current thread isn't suspended.
Finalizer:
Current thread isn't suspended.
Reference Handler:
Current thread isn't suspended.
AWT-Windows:
Current thread isn't suspended.
Java2D Disposer:
Current thread isn't suspended.
J3D-RenderingAttributesStructureUpdateThread:
Current thread isn't suspended.
J3D-TimerThread:
Current thread isn't suspended.
J3D-MasterControl:
Current thread isn't suspended.
J3D-Renderer-1:
Current thread isn't suspended.
J3D-BehaviorStructureUpdateThread-1:
Current thread isn't suspended.
J3D-GeometryStructureUpdateThread-1:
Current thread isn't suspended.
J3D-SoundStructureUpdateThread-1:
Current thread isn't suspended.
J3D-RenderingEnvironmentStructureUpdateThread-1:
Current thread isn't suspended.
J3D-TransformStructureUpdateThread-1:
Current thread isn't suspended.
J3D-BehaviorScheduler-1:
Current thread isn't suspended.
J3D-RenderStructureUpdateThread-1:
Current thread isn't suspended.
J3D-SoundSchedulerUpdateThread-1:
Current thread isn't suspended.
J3D-InputDeviceScheduler-1:
Current thread isn't suspended.
DestroyJavaVM:
Current thread isn't suspended.
Cheers,
Santi.
----- Original Message -----
Cc: <visad@xxxxxxxxxxxxxxxx>
Sent: Tuesday, January 18, 2005 5:30 PM
Santiago,
I tried visad-2.0 and the exception dissapear but some of the threads
that
VisAD open with the DisplayImplJ3D continue their execution. So the
program
doesn't finish.
Is there any way to clear those threads without using System.exit() in
main
method?
Can you supply us with the names of the threads that
continue execution? A 'where all' in jdb should give
you the names of all running threads.
Thanks,
Bill