JR-
JR Schmidt wrote:
FYI, I passed TransparencyAttributes.SCREEN_DOOR to
GraphicsModeControl.setTransparencyMode(), which doesn't seem to have
the desired effect. It seems as if this may not be implemented in
Java3D (at least Sun's x86
implementation), because the result is a totally opaque surface.
Sending TransparencyAttributes.BLENDED, NICEST, or FASTEST yields the
same, 'banded' images that I posted yesterday.
I'm curious about your comment on a binary for Java 3D for Solaris X86.
Where did you get this? I looked but couldn't find one.
Don Murray
*************************************************************
Don Murray UCAR Unidata Program
dmurray@xxxxxxxxxxxxxxxx P.O. Box 3000
(303) 497-8628 Boulder, CO 80307
http://www.unidata.ucar.edu/staff/donm
"Time makes everyone interesting, even YOU!"
*************************************************************