It seems to be strange: If the view is far from a shape, the ambient light reflexion is OK. If the view is near the shape(zoom), the ambiant light is shown only wh en another shape approaches. Changing the boundingSphere radius change this behavior I tried directx and opengl runtime, it did not change anything. It might be a weird behavior like u said! (See attached file: earth_light.PNG)(See attached file: earth_no_light. PNG) Regards, Laurent BEIGBEDER GFI Informatique Toulouse - France Bill Hibbard <billh@xxxxxxxxxxxxx> le 02/09/2005 15:38:57 Veuillez répondre à billh@xxxxxxxxxxxxx Pour : Laurent BEIGBEDER <lbeigbed@xxxxxx> cc : visad@xxxxxxxxxxxxxxxx Objet : Re: Ambiant Light going off on animation Hi Laurent, The AmbientLight is constructed in the DisplayRenderer and added as a child of the root BranchGroup of the scene graph. There is no code in VisAD to delete or modify the AmbientLight. It is possible for appliation code to call the getRoot() method to get a reference to the root, then to delete or modify the AmbientLight. I sincerely doubt that your code or Ugo's does this, so this may be some weird behavior of Java3D in Applets. I can't see any connection to mouse clicks. If you can come up with any more evidence about what is going on, I will look into it. Cheers, Bill On Fri, 2 Sep 2005, Laurent BEIGBEDER wrote: > I have a strange problem on my 3D applet: After a few animation step, > ambiant lights are disabled. > > Does anyone had this problem too and know how to resolve it?
Attachment:
earth_light.PNG
Description: Binary data
Attachment:
earth_no_light.PNG
Description: Binary data
visad
archives: