Bill, That worked. Sort of. The plot (attached) now looks dirty and it *does* take a (really) long time to render. I see from the tutorial that "By disabling texture mapping we make the polygons have interpolated colors instead of textures. This removes the tesselated [sic] texture, like it was seen in the previous examples, and causes the smoother appearance." However, I seem to be getting shading rather than interpolation. Thanks, -Ken -----Original Message----- From: Bill Hibbard [mailto:billh@xxxxxxxxxxxxx] Sent: Monday, June 26, 2006 4:49 PM To: Kenneth Evans, Jr. Cc: VisAd Mailing List Subject: Re: Problem with Display.ZAxis Using Different Colors for same Z Hi Ken, The mismatch of Z level and color is because the default is to enable texture mapping, over a surface that is sub-sampled from the actual data (tis greatly improves rendering speed for large data). You can disable texture mapping with: GraphicsModeControl mode = display.getGraphicsModeControl(); mode.setTextureEnable(false); Good luck, Bill
Attachment:
RandomGaussian.2.gif
Description: GIF image
visad
archives: