Hi,
I am using a delaunay custom to visualise the surface of an irregular 3d
mesh. The shape of the mesh can change so, as advised in previous emails
(many thanks), I re-create the shape each time.
This works fine, however, I get flicker, or a blank screen inbetween the
display of the old shape and of the new shape. I know I should probably
expect this but is there any way of avoiding the blank screen - e.g.
perform some double buffering - it would make for a much nicer
"interactive" experience. Here's what I currently have for updating the
existing shape ...
delaun = new DelaunayCustom(disppts, tri, delaunVertices,
delaunWalk, delaunEdges, delaunNumEdges, false);
gsp = new Irregular3DSet(xyz,disppts,null,null,null,delaun);
func_rgb = new FunctionType(xyz, rgbValues);
vals_rgb = new FlatField( func_rgb, gsp);
tetref.setData(vals_rgb);
Any help much appreciated.
-- Rupert Ford
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