Hello Ghansham,
I can confirm that using your updated classes, the rendering of the mass
spectrometry data set (with texture = OFF) looks good, and there are no
artifacts when rendering high resolution data. Good job, thank you very much!
Are you planning to include this change in the official VisAD source code, or
should I keep my own modified version for the time being?
Best regards,
Tomas
On Jun 1, 2012, at 8:02 PM, Ghansham Sangar wrote:
Hello Sir
Attached herewith a modified version of ShadowImageByRefFunctionTypeJ3D and a
slightly modified version of ShadowFunctionSetTypeJ3D.
Keep the old jars.
Kindly recompile them and just see this time you will be able to see the
details you have been looking for.
Just confirm me if there any artifact that is coming higher resolution. I have
tested in both the programs that you sent me. I am seeing no issues.
Just let me know if there are any.
I will again quote the same DISCLAIMER NOTICE:
It is pretty much a TEMPORARY (not very TESTED) solution but still very
EFFICIENT ;-)
This is something pretty New as Tom Rink Sir says "DISCOVERY BY ACCIDENT" :-)
because we are able to generate this type of surface details using geometry
only.
But now we are doing it using Textures.
It is gonna change our way we were thinking till now in visAD.
with regards
Ghansham
On 05/31/2012 11:30 PM,
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Today's Topics:
1. Re: Strange rendering depending on axis range (Ghansham Sangar)
2. Re: Strange rendering depending on axis range (Tomas Pluskal)
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Message: 1
Date: Thu, 31 May 2012 11:54:22 +0530
From: Ghansham Sangar<ghansham@xxxxxxxxxxxxxxx<mailto:ghansham@xxxxxxxxxxxxxxx>>
To: visad@xxxxxxxxxxxxxxxx<mailto:visad@xxxxxxxxxxxxxxxx>
Subject: Re: [visad] Strange rendering depending on axis range
Message-ID:<4FC70E96.50701@xxxxxxxxxxxxxxx<mailto:4FC70E96.50701@xxxxxxxxxxxxxxx>>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
R/Sir
I would suggest you to just check with the modified render for the range
setting issue.
That will be really appreciated.
regards
Ghansham
On 05/31/2012 11:15 AM,
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1. Re: Strange rendering depending on axis range (Tomas Pluskal)
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Message: 1
Date: Thu, 31 May 2012 05:44:55 +0000
From: Tomas Pluskal<pluskal@xxxxxxx<mailto:pluskal@xxxxxxx>>
To:
"visad@xxxxxxxxxxxxxxxx<mailto:visad@xxxxxxxxxxxxxxxx>"<visad@xxxxxxxxxxxxxxxx<mailto:visad@xxxxxxxxxxxxxxxx>>
Subject: Re: [visad] Strange rendering depending on axis range
Message-ID:<AFA0F858-9E23-4E74-83B4-E0CA2A4F3766@xxxxxxx<mailto:AFA0F858-9E23-4E74-83B4-E0CA2A4F3766@xxxxxxx>>
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Hi Tom,
formally setting the ranges to decimal values fixes the problem for me.
Just a followup to this issue: setting the range to 44027 - 44028 shows the
same problem, despite using decimal values (screenshot is attached).
Tomas
[cid:71D3DE54-921A-4BAD-8A61-699176429D50@oist.jp<mailto:71D3DE54-921A-4BAD-8A61-699176429D50@xxxxxxx>]
===============================================
Tom?? Pluskal
G0 Cell Unit, Okinawa Institute of Science and Technology Graduate University
1919-1 Tancha, Onna-son, Okinawa 904-0495, Japan
TEL: +81-98-966-8684
Fax: +81-98-966-2890
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Message: 2
Date: Thu, 31 May 2012 07:57:17 +0000
From: Tomas Pluskal<pluskal@xxxxxxx<mailto:pluskal@xxxxxxx>>
To:
"visad@xxxxxxxxxxxxxxxx<mailto:visad@xxxxxxxxxxxxxxxx>"<visad@xxxxxxxxxxxxxxxx<mailto:visad@xxxxxxxxxxxxxxxx>>
Subject: Re: [visad] Strange rendering depending on axis range
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Dear Gransham,
Please note that this issue only appears with texture set to OFF.
When I set textures to ON, I get a nice flat plane (using default renderer) .
When I use your modified DisplayRendererJ3D, I also get a nice flat plane.
Best regards,
Tomas
On May 31, 2012, at 3:24 PM, Ghansham Sangar wrote:
R/Sir
I would suggest you to just check with the modified render for the range
setting issue.
That will be really appreciated.
regards
Ghansham
===============================================
Tom?? Pluskal
G0 Cell Unit, Okinawa Institute of Science and Technology Graduate University
1919-1 Tancha, Onna-son, Okinawa 904-0495, Japan
TEL: +81-98-966-8684
Fax: +81-98-966-2890
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===============================================
Tomáš Pluskal
G0 Cell Unit, Okinawa Institute of Science and Technology Graduate University
1919-1 Tancha, Onna-son, Okinawa 904-0495, Japan
TEL: +81-98-966-8684
Fax: +81-98-966-2890